Let's face it, there are a ton of tools out there for harried Fantasy GM's. Not so much for those who prefer to spin tales in the space lanes, the fringe space, and alien worlds. There are some good resources out there, and in the spirit of the Si Fi season, I thought I would share a few of the ones that I find valuable, interesting and fun.
First up Sine Nomine Publishing (SNP) and Stars Without Number (SWN). Kevin Crawford is Sine Nomine Publishing and in addition to creating great games based on the framework OD&D and B/X D&D with many added, simple and innovative features, he is the loudest and most prolific proponent of the Sandbox. Mr. Crawford's work in not only providing rules for many settings (fantasy, sci fi, cyberpunk) but also in creating a set of tools for GM's to develop the sandbox with which to play them has been groundbreaking.
The sector creation tools include not only development of a sector of space, but the systems and worlds that inhabit it. Additionally, his adventure creation tools are robust and easy to use. But where the tools really shine are in the faction creation tools. They allow for creating living, operating, organizations (corporations, rivals, cults, governments, etc) that will interact with the players and the world. The really great thing about them is they live and function in the background. And so they are executing their goals and aims, which may be in alignment or opposition to the PC's, which in turns creates lots of opportunities for conflict. Mr. Crawford is all in on sandbox style play and has the tools to back it up. SNP also has a significant number of supplements for SWN. Some of my favorites include:
- Persons of Interest - a supplement for the creation of patrons and antagonists, or in other words, key NPCs for your sandbox.
- Distant Lights - a supplement for creating border world outposts.
- Sixteen Stars - a supplement for adventure site creation using sixteen separate locationtypes, that include random charts for creation that includes adventure seeds, antagonists, friends, places, and things.
- Dead Names - a supplement for the creation of lost and dead civilizations and their ruins.
- Determine Areas - Roll for number of adventure areas and type of location
- Determine Area Descriptors - Roll for atmospheric descriptors of the areas
- Determine Area Primary Objectives - Roll to determine the objective of each area
- Determine Area Primary Obstacles - Roll to determine each area primary objectives
- Determine Final Encounter - Based on the adventure created so far, create a final encounter
- Put It All Together - Weave the results together, prepare a random encounter table for each area.
All in all, its hundreds and
hundreds of name and description generators on one site. The generators have
great variety, and each has a description of how each of the generator naming
conventions works. I often grab a Dyson Logos map, label it, and use the
Fantasy Name Generator site to help fill in random details. Cant recommend
highly enough for when a PC asks for the name of the street vendor he’s talking
to and you need a name.
Thats it for now. I will replumb these depths for Fantasy as well coming up in the Fall.
Lead Addict
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